When we released Godot 3.2 in January 2020, we switched the development focus towards the upcoming Godot 4.0, which is a major, compatibility-breaking rewrite of the engine’s core and rendering. Downloadĭownload Godot 3.3 now and read on to learn more about our versioning update, our plans for support, and of course the many new features in this update. Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it’s important for us to keep giving Godot 3 users an improved gamedev experience. This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |